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Minecraft我的世界基岩版Beta 1.11.0.1发布

时间:2019-02-22 11:26| 点击: 次 | 编辑:红警之家 | 来源:Minecraft Pe专区

  Minecraft我的世界基岩版Beta 1.11.0.1发布,Minecraft基岩版1.11仍未发布,1.11.0.1为其第1个测试版,这个版本为经典UI和Pocket UI设计了新的村民交易UI,现有世界的村民现在转换为新的村民等。

  Experimental Gameplay:实验性玩法:
  (Work in progress features that are only available when Experimental Gameplay is enabled in world settings)
  仅在世界选项中开启实验性特性开关时可用

  New Villager Trade UI for Classic and Pocket UI profiles
  为经典UI和 Pocket UI设计了新的村民交易UI

  Pillager Raids
  袭击
  New base mob effects for the raid: Bad Omen and Hero of the Village effects
  针对袭击的新基地怪物效果:不详之兆和Hero of the Village
  Illagers and Ravagers do not kill baby villager
  灾厄村民和劫掠兽不会击杀幼年村民
  Placeholder 'horn' sound
  占位符'horn'音效
  Placeholder explosion sound to indicate successful raid defense
  占位符的爆炸声表示成功抵御袭击
  Adding the dweller component to raiders
  将居民组件添加到袭击者

  Villagers in existing worlds now convert to new Villagers (if they are not part of a marketplace template world)
  现有世界的村民现在转换为新的村民(如果他们不是市场模板世界的一部分)

  various Villager bug fixes and changes:
  各种村民bug修复和更改:

  Farmers choose their profession based on composter blocks rather than farmland blocks
  村民选择专业时基于堆肥块而不是耕地

  Farmers and Librarians properly go to work
  农民和图书馆理员适当地会工作
  Work goal is properly cleaned up between schedule changes
  在计划更改之中正确完成工作目标

  Fixed work goal to have a cooldown, max active time, and better ranges
  修复了具有冷却时间,最大活动时间和更好范围的工作目标
  Fixed preferred job sites being lost after reloading worlds
  修复重新加载世界后丢失的首选工作偏好
  Increased job site goal distances
  增加了工作范围的目标距离
  Villagers no longer get launched from their beds
  村民不再从他们的床上弹出
  Village structures no longer generate on top of one another (MCPE-41220)
  村庄结构不再在互相之上产生另一个

  Various Village generation bug fixes:
  各种村庄迭代错误修复:

  Village chests now all have loot (MCPE-41235)
  村庄的箱子现在都有战利品
  Grass, bell, and trapdoor placement fixes
  草,钟和陷阱门放置修复
  Village town centres now generate at or above water level
  村镇中心现在生成在海平面以上
  Sand blocks now have supportive sandstone blocks underneath
  沙块现在下面有砂岩块支撑
  Fixed a bug causing some Village elements to be buried underground
  修复了导致一些村庄内容被埋在地下的错误
  Balanced the number of job sites generated in villages
  平衡了村庄中产生的工人数量
  Flowing water is no longer generated in villages
  流动的水不会在村庄生成
  Lava in Blacksmiths is no longer a fire hazard!
  铁匠铺中的熔岩不再是火灾隐患!
  Animals can spawn in Villages again
  动物可以再次在村庄生成
  Fixed rotation of terracotta blocks
  修复陶瓦旋转的方向
  Balanced sea pickle generation
  平衡海泡菜的生成
  Bell block and crop block fixes
  钟方块和农作物方块修复
  Fixed an issue with snow layer generation
  修复了雪层生成的问题
  Fixed an issue with ravines near desert Villages
  修复了沙漠村庄附近的峡谷问题

  Renamed Illager Beast to Ravager
  重命名灾厄之兽为劫掠兽
  Ravagers now tread more carefully around blocks that can inflict damage, such as berry bushes
  掠夺者现在更加小心地在踏在可能造成伤害的方块周围,例如浆果灌木丛
  Added Ravager Stun and Roar attacks
  增加了劫掠兽晕眩和咆哮攻击
  Added Ravager Bite Attack
  添加了劫掠兽撕咬攻击
  Ravagers can be ridden by Pillagers and Vindicators
  劫掠兽可以被掠夺者和卫道士骑行.
  Ravager Environment Interaction
  劫掠兽环境互动

  When running, the Ravager will break all of the following blocks around it, similar to how the Wither works:在跑动时,劫掠兽将破坏它周围的所有以下方块,类似于凋零的工作方式:
  Berry Bushes
  浆果灌木丛
  Dead Bushes
  枯死的灌木丛
  Leaf Blocks
  树叶方块
  Melons
  西瓜
  Pumpkins (including Carved/Lit)
  南瓜(包括南瓜灯喝掉坑过的南瓜)
  Beetroot
  甜菜根
  Wheat
  小麦
  Potatoe马铃薯
  Carrots
  胡萝卜
  Stem Blocks
  南瓜茎
  Sugarcane/Reeds
  甘蔗/芦苇
  Bamboo
  竹子
  Chorus Plants
  紫颂植物
  Chorus Flowers/Fruits
  紫颂花/果
  Tall Grass
  高草丛
  Ferns
  蕨类植物
  Vines
  藤蔓
  Lily Pads
  荷叶
  Turtle Eggs
  海龟蛋
  Mushrooms
  蘑菇
  Flowers
  花
  Top Snow/Snow Layers
  上层雪/雪层
  Saplings (including Bamboo)
  树苗(包括竹子)

  Added Ravager Sounds
  添加劫掠兽音效
  Illager Captain
  灾厄队长
  Pillager Outposts now spawn Captains
  掠夺者前哨站现在会生成队长
  Implemented Illager Captain Banner
  携带掠夺者队长旗帜
  Added Illager Captain Banner to creative menu
  加入掠夺者队长旗帜至创造模式菜单

  Iron Golem no longer generates outside of its cage in Pillager Outpost
  铁傀儡不再在掠夺者前哨站的笼子外面生成
  Pillager Outpost now no longer generate embedded in the ground too much
  掠夺者前哨站现在不再过多的埋入地下
  Reduced the number of Pillager Outposts
  消减掠夺者前哨站的人数
  Added Village new economy supply and demand system
  增加了村庄新经济供需体系

  The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta, but villagers can access a resupply using the command /resupply)
  只有当村民有机会在他们的工作站工作时才能恢复**。 (此功能在此测试版中尚未完成,但村民可以通过使用命令/ resupply访问再补给)
  When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
  当村民的交易完全恢复时,需要用尽所有的**(交易数量),并将其转换为称为需求的价格上涨。需求量增加,**量增加,而未使用的**量将减少
  When villagers make trades, they gain experience. When they gain enough experience, they level up. Levelling up unlocks new trades, which are locked until the Villager is at the appropriate level (currently one trade equals one level up, this will be changed in a future update)
  当村民进行交易时,他们获得了经验。 当他们获得足够的经验时,他们会升级。 升级解锁新的交易,这些交易被锁定,直到村民处于适当的水平(目前一个交易等于一个等级,这将在未来的更新中更改)
  The economy system is still in development and more features and changes will be added later on
  经济体系仍处于开发阶段,以后会增加更多的功能和变化

  Villagers no longer teleport through walls or get stuck in walls when trying to sleep
  村民们在试图睡觉时不再通过墙壁传送或卡住

  New Features:新内容:
  Pillager Patrols now spawn in the world
  掠夺者巡逻队会生成在世界中
  Added basic Composter functionality, sounds, and particles
  添加了基本的堆肥桶功能,声音和粒子
  Hopper functionality will be added at a later date
  强制崩溃功能将在以后添加
  Added Grindstone UI, functionality, and sounds
  添加砂轮UI,功能和声音
  Added Bell functionality
  添加钟的功能
  New bell sounds
  新的钟音效
  Bell is no longer behind experimental features
  钟不再属于实验性功能
  Bells ring when players interact with them or they are powered by redstone
  当玩家与他们交互或者它们由红石提供动力时,钟声会响起
  Bells break when pushed by a piston
  被活塞推动时钟声会终止
  Arrows bounce off Bells
  Added more campfire functionality!
  箭弹会从钟上面反弹
  Campfire Cooking!
  篝火可用于烹饪!
  Added particles and sounds
  添加了粒子效果和音效
  Campfires smoke when they are extinguished
  篝火熄灭后,烟会消失
  Campfires produce more smoke when placed on a haybale
  篝火放在干草块上时会产生更多的烟雾
  Axes break campfires more quickly
  斧头会更快地破坏篝火
  Added Stonecutter functionality
  添加了切石机功能
  Added Cartography Table UI
  添加切石机界面UI
  Added Sweet Berry Bush sounds
  添加了甜浆果灌木丛的声音
  Lecterns now emit a redstone signal when used
  讲台现在被使用时会发出红石信号
  Players can use a comparator and each page turn emits one redstone signal
  玩家可以使用红石比较器,每页翻转发出一个红石信号
  Added Lantern sounds
  添加讲台音效
  Added Barrel basic functionality and sounds
  添加了桶的基本功能和声音

  Changes:更改:
  Bamboo generation is no longer behind the experimental gameplay toggle
  竹子的生成不再属于实验性游戏玩法启用是否
  Cartography tables and grindstones can now be crafted with multiple wooden plank types
  制图台和砂轮现在可以用多种木板类型制作
  Adding missing recipes for campfires, including wood blocks, stripped wood blocks, and stripped logs
  为篝火添加缺少的合成配方,包括木块,去皮木块和去皮原木
  Moved all stonecutter recipes to the normal recipe list with tags
  将所有切石机合成配方移动到带有标签的正常合成配方列表中

  For Map Makers and Add-On Creators:给地图和附加包制作者:
  Added Data Driven Furnace Recipes
  添加熔炉合成配方
  Custom furnace recipes can be added to the game using JSON
  可以使用JSON将定制熔炉配方添加到游戏中
  Furnace recipes are 1 per file just like all other craft recipes.
  熔炉合成配方为每个文件1个,就像所有其他配方一样
  Added tags to furnace recipes and made the UI screens use them to filter the recipes down
  为熔炉配方添加了标签,并使用UI屏幕让它们来过滤配方
  Recipes now have tags so they can be filtered by crafting type
  合成配方现在有标签,因此可以通过创建类型进行过滤
  Leash positions now use vanilla positions if not specified in the pack
  如果各种包中没有指定,栓绳位置现在使用vanilla位置
  Fixed baby Zombie Pigman sword scale in marketplace content
  在市场内容中修复小僵尸猪人持剑规模
  Sound Event is now displayed in the scripting documentation
  声音事件现在显示在脚本文档中
  Renamed blocks in resource packs now keep their custom names
  资源包中重命名的方块现在会保留其自定义名称

  bug修复:
  修复了58个bug

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