Minecraft我的世界1.13Java版18w05a发布!新版本添加了最基础的目标选择器补全提示于命令UI,根据crowdin上的内容更新了本地化文本,以及其它一些bug的修复。
Java版1.13快照 18W05A We just moved into a new office this week, so we don't have very much to show you in a new snapshot. That said, have a new snapshot anyway! It has some bug fixes so that's always fun. 我们这周才搬进了新的工作室,所以这周的快照没有太多可展示的东西。这是说,无论怎么说,享受新快照吧!它修复了一些bug,所以依旧有一些乐子可找。 CHANGES IN 18W05A 18W05A变更列表 Added new command /bossbar 添加命令/bossbar Added really basic entity selector suggestions in the command UI (@e etc) 添加了最基础的目标选择器补全提示于命令UI(例如@e) Updated translations from crowdin 根据crowdin上的内容更新了本地化文本 Fixed bug MC-4923 - Flint and steel and fire charges can place fire at invalid positions 修复:打火石可以将火焰方块放置于无效位置 Fixed bug MC-5037 - Riding a pig / horse with a cape causes it to not behave as expected 修复:骑在猪/马上将导致披风行为异常 Fixed bug MC-105591 - Flint and Steel loses durability and fire charge is used up even if no fire was placed 修复:即使打火石未能放置火焰方块,耐久依旧会被消耗 Fixed bug MC-123460 - JSON parsing exceptions thrown during parsing of pack.mcmeta of data and resource packs are not caught properly 修复:json解析数据和资源包的pack.mcmeta解析过程中抛出的异常没有被正确捕获 Fixed bug MC-124048 - Tab completing advancement (any?) key with trailing space errors 修复:尝试用tab补全进度将导致trailing space错误 Fixed bug MC-124056 - The members/target/targets argument of /scoreboard and /team does not tab-complete player names 修复:/scoreboard和/team命令的members/target/targets参数无法正确补全玩家名 Fixed bug MC-124360 - OS locale is used for /data get feedback text when specifying the scale argument 修复:系统语言设置被用于/data get在指定了scale参数时的返回信息中 Fixed bug MC-124379 - datapacks load functions unreliably 修复:数据包未正确加载全部函数 Fixed bug MC-124384 - Trigger objectives are enabled by default 修复:trigger类型的记分板对象默认处于enable状态 Fixed bug MC-124499 - Missing command feedback for successfully triggering trigger 修复:trigger命令丢失成功状态下的命令返回值 Fixed bug MC-124616 - /setidletimeout suggests it is in seconds while behaviour is in minutes 修复:/setidletimeout命令的提示中,其参数所写单位为秒,而非其实际行为的分钟。 /BOSSBAR This command allows you to create a custom boss bar, change how it looks, and choose who to show it to. 这条命令允许你创建一个自定义的boss血条,修改它的外观,并决定将显示给谁看。 To create a bossbar called foo:bar, use /bossbar create foo:bar "Name of my boss bar". 使用/bossbar create foo:bar "Name of my boss bar"将创建一个名为foo:bar的bossbar。 Then change how it looks using the following commands: 然后,你可以用下面的命令修改其外观: /bossbar set foo:bar name <name> to change the name (for example "New Name" or {"translate": "entity.minecraft.ender_dragon"}) /bossbar set foo:bar name <name>来修改其显示的boss名(例如"New Name"或者是{"translate": "entity.minecraft.ender_dragon"}) /bossbar set foo:bar color <color> to change the color (for example red, default white) /bossbar set foo:bar color <color>来修改其颜色(例如red,默认值为white) /bossbar set foo:bar style <style> to change the style (for example notched_6, default progress) /bossbar set foo:bar style <style>来修改其样式(例如norched_6,默认值为progress) /bossbar set foo:bar value <value> to change the value (for example 10, default 0) /bossbar set foo:bar value <value>来修改其当前值(例如10,默认值为0) /bossbar set foo:bar max <max> to change the max value (for example 100, default 100) /bossbar set foo:bar max <max>来修改其最大值(例如100,默认值为100) /bossbar set foo:bar visible <visible> to change the visibility (for example false, default true) /bossbar set foo:bar visible <visible>来修改其可见性(例如false,默认值为true) /bossbar set foo:bar players <players> to change who can see it (for example @a, default none) /bossbar set foo:bar players <players>来指定可看见此bossbar的玩家(例如@a,默认值为none) You can also store things into bossbars using /execute store (result|success) bossbar foo:bar (value|max) ... 你也可以通过/execute store (result|success) bossbar foo:bar (value|max) ...来将一些数据存入bossbar的当前值或最大值中。 To remove a bossbar, use /bossbar remove foo:bar. 使用/bossbar remove foo:bar将移除一个bossbar。 Bossbars persist across restarts and leaving/rejoining the world. If a player is added to a boss bar and reconnects, they will be re-added to the bossbar unless a new set .. players is ran without them in it. bossbar的显示不会在重启或离开/重新进入世界时重置。如果一名玩家被添加为一个bossbar显示对象并重新连接,他们将会再次被加入bossbar的显示目标,除非一个新的set ... player命令中指明其不再为显示目标。 |