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红色警戒3(Ra3)隐藏单位、资源(3)

时间:2015-03-29 12:06| 点击: 次 | 责任编辑:红警之家 | 来源:www.uc129.com

时间可以拯救单位的生命,你的生命可以很特别。让我们来看一下下面这些局面:
你发动了攻击但是战斗中失去了所有的单位,因为police叫你并且训话问你是否下载了受版权保护的资料,所以你没法微操你的单位~我们来看一下,此时你的对手有5个单位你什么也没有。假定在此情况下你们单位的增长速度是一样快的。10秒之后你们都生产一个单位,就是说的你对手有6个单位,是你单位的6倍。那我们来看看随着时间的流逝会发生什么。另一个10秒过后,我们有了2个单位,对手是7个,也就是你的3.5倍;另一个10秒就是8-3,你的2.67倍;然后是2.25,2.00,以此类推。

So in only 50 seconds his over-power dropped from 600% to 200%. That means, if you are in a disadvantage, try to avoid any further engagements for as long as possible by buying yourself time. That can be done by building a defense structure like a Tesla Coil. 5 units can't 'overwhelm' a Tesla Coil. Consequently your opponent has to wait for more units and delay the next attack. The longer you delay your opponent's next attack the less over-power he will have and you will have the chance to compensate your smaller army through better micro more easily.

所以呢,在50秒之内他对你的优势从600%降到了200%。这就意味着,如果你处于劣势,要尽量避免发生进一步的冲突,来为自己争取尽可能多的时间。这些可以用建造防御性建筑,比如线圈来实现。5个单位打不过一个特斯拉线圈的。因此你的对手只有等待建造更多的单位,从而延迟了下一波进攻的时间。你拖得时间越长,你的对手下一波的攻击对你的优势就越小,从而允许你更容易通过你的微操来弥补部队上的劣势。

Time is also the reason why losing an important tech building is so crucial. Only in the total minority of cases losing a production facility or a Super Reactor is so devestating because the players doesn't have those 2000 credits to rebuild it. It's just taking a critical amount of time to rebuild that building. In the meantime the enemy will have continued his unit production giving him an advantage in army size.

时间也是为什么在失去一个重要的科技建筑后情形会非常严峻,而只有在少数情况下失去一个生产设施或者超级反应堆会造成如此大的伤害,比如没有那2000块钱去重建这个建筑。这只需要一段关键的时间去重建这个建筑,在这段时间将继续建造单位来维持兵力上的优势。

3. Intelligence情报

This is what the CIA is about. The Central Intelligence Agency is part of what makes the USA such a strong country in the world. In RTS intelligence is just as important as in real-life. Intelligence is a synonym to information. The strongest economy and the best micro in the world won't help you if your army doesn't feature the counters to the enemy army or if you don't see potential harassment coming.

情报是中情局干的事情。中情局是让美国成为世界强国的重要原因之一。情报在RTS游戏中的重要性不亚于在现实生活中。情报是信息的同义词。如果你的部队不能和敌人的军队保持想克制或者看不到潜在的骚扰,那即使是最强的军队和最NB的微操也不会帮你取得胜利。

The method of gathering intelligence is of course scouting. As I want you to see intelligence as a resource you have to see that you can lose once gained intelligence just as you can lose latent credits (a.k.a. units). Basically, you lose intelligence by time. Your information simply gets out-dated.

收集情报的方法当然是侦查。就像我希望你把情报与资源同等看待一样,你应该能看到你会失去曾经获得的情报,就像你会失去潜在的资源一样。一般而言,你会随着时间的流逝失去情报,你的信息会过时。


I want to split this up. There is a difference between aim-oriented scouting and monitoring scouting. Aim-oriented scouting is when you want to know something and send the scout out in order to find that out. It's answering questions like 'What build-order is my opponent doing?', 'How is his army composed?' and 'Has he expanded to certain location already?'.

我这里想严格区分两个概念,带有目的的侦查和监视侦查是不同的。带有目的的侦查就是你想知道某些信息然后派出侦察单位以获得它。就像需要知道对手的建造顺序(BO)是什么,他的部队由哪些组成,或者是对手是否已经拓展到了某个位置?

Monitoring scouting is a strategic move. You place a unit in a position where it can supervise an area of strategic relevance. An example would be putting a unit into the garrisons next to the peripheral land expansions on Battlebase Beta. You will know if and when your opponent expands to that ore mine.

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